Tag: Magic

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  • Earth Pony

    Earth Pony magic, unlike Unicorn magic, is a subtle magic. It will never have the flashiness that pegasus magic has. However, like an Earth Pony, this subtle magic can always be depended on to help out the Earth Pony in almost any situation...combat, or …

  • Unicorn

    h3. *Forward* A unicorn’s special ability is their wide and varied command over magic. How a unicorn learns and expresses their magic varies. Some use mathematical formula, burying themselves in dusty tomes or places of learning. Others cook fantastic …

  • Shamanism

    Shamanism is a curious creature. Spirits tend to remain tied to specific areas, places that hold thematic value to a given spirit. Indeed, strong thematic ties to whatever ideal the spirit represents can create an area that is filled with those types of …

  • Alicorn

    Alicorns. Creatures created through a process known only to the Goddess. Magic for these creatures is both Pegasus and Unicorn in nature. However, unlike the natural occurring magic for these two races, Alicorn magic is slightly more...artificial...in …

  • Shadow

    Sombra's Curse has an interesting side effect on anyone who lives in The Northern Empire. It empowers individuals for a time, granting increasingly more powerful boons as an individual becomes more corrupt. However, once an individual hits the pinnacle of …

  • Spells

    h2. Offensive h3. Weapon of the Guard * Offensive Spell * Cost: * Basic: 10 Strain +2 per turn. * Advanced: 15 Strain * Expert: 20 Strain * Duration: POT Minutes or until cancelled by the unicorn. Choose 1 of three options: Armor Spikes, …

  • Modified Spells

    h2. General Light: * The Light Spell now has a blinding radius of POT/4 (round up) yards. The duration is now POT/4 rounds (round up) for the duration of all negative effects an opponent suffers from the light spell. All other aspects stay the same ( …