Shamanism

Shamanism is a curious creature. Spirits tend to remain tied to specific areas, places that hold thematic value to a given spirit. Indeed, strong thematic ties to whatever ideal the spirit represents can create an area that is filled with those types of spirits. If an area has two thematics that would cause the spirits associated to be in conflict, these spirits spend so much time fighting that neither can be summoned. Effectively, the themes cancel each other out.

However, every shaman from an early age is taught the following rules:

  • You can summon a spirit of any type almost anywhere. Its power is limited, however, and it is not useful to the shaman when they hit the highest echelons of power (Generally you can summon a spirit of up to SP 3 at any location).
  • More powerful spirits are tied to certain areas. Powerful Spirits of Friendship, for instance, could be found in a children’s tree house (Any Spirit above SP 3 must be summoned in a thematic location to the ideal the spirit represents. Good arguments for a spirits power at a location will be rewarded!).
  • The more thematic an area, the less likely you will be able to summon the spirit of the opposing theme at a location. You would find it very difficult to summon a Spirit of Kindness in the former lair of Raiders.
  • All spirits value gems, but this is a common currency to them. Items that represent a Spirit can be used as part of the payment process; it is possible to pay a spirit in goods other than gems when enchanting an item.

Shamanism

Shadows of the Heart Ganny Ganny